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NEWS AND VIEWS - NOVEMBER 2018

WRITING NEWS

Don't really have anything to report this month. Still working on Champions Weekly, the latest Signalverse novel; I'm planning on hitting it really hard in December and January and having it more or less done by the beginning of March.

After that...I don't know. I'd like to write another Sam Fortune adventure (I already have one plotted out), but the first book, unfortunately, was something of a flop. Of course I've got more Signalverse novels ready to go, and this fantasy idea I've been toying with has potential, but it's all kind of up in the air at this point. (I'm open to suggestions -- if you want to see more Sam Fortune, or more Signalverse, or whatever, please, let me know.)

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WHAT I'M PLAYING

Finally finished Persona 5 this month. It felt good to finally get this one out of the way; I've been playing it since March, I think, and by the end I'd poured something like 122 hours into it.

I liked the game, but there's a reason it took me so long to finish: large parts of it are rather boring and tedious, and I had to psyche myself up to get through them. It's important to spend as little time as possible in the dungeons, see, and in Mementos, so that you've got lots of free time to raise your social stats and your confidant levels, but the game's pacing gets all screwed up when you do that; you wind up spending one game-day working your way through a dungeon and twenty game-days, or more, working in the beef bowl shop or whatever, day after day after day. It's tedious.

All that might not have been so bad if the game had had a more interesting cast, or a more interesting story. Unfortunately the main cast just isn't as good as the cast of Persona 4 -- I liked Morgana, and Ann, and Futaba, and Makoto wasn't bad, but Ryuji was obnoxious, Yusuke was dull, and Haru shows up so late in the game that I never really got attached to her. And the story? Forgettable RPG stuff, for the most part (they have to fight a god at the end, wow, what a shocking twist).

And while I'm complaining, I have to say, I didn't really enjoy the battles/dungeons all that much either, mostly because they were so stressful. Shin Megami Tensei games (and I guess Atlus games in general) are seldom easy, of course, but this is a game where you can get killed in two seconds by random enemies if you're not careful, on normal difficulty. Let's say you've equipped a Persona that's weak to fire, and a random enemy gets the jump on you. He can hit you with two fire attacks, knock you down, kill you, and end the game right there. You can't relax at all; one wrong move and you're screwed (this exact thing happened to me a couple times; I lost about forty-five minutes of progress each time).

Even an average Persona title is better than 95% of the rest of the trash out there, though, and I'm glad I stuck with this one to the end.

And now I'm playing Dragon Quest XI, which is fantastic so far. Heroism, chivalry, friendship, wholesome adventure...I love this series. This is the kind of game I'd want my kids playing, if I had kids.

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THE IMMORTAL FATTY ARBUCKLE

Found this wonderful little flick starring Fatty Arbuckle and Buster Keaton on YouTube a few days ago.



(Anyone interested in Fatty Arbuckle's career, and the scandal that unfortunately ruined his life, would do well to read Greg Merritt's Room 1219, which does a very good job of laying it all out from top to bottom.)

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FALLOUT 76

Fallout 76 is getting destroyed by the critics. Bungled launch, ridiculous bugs, annoying microtransactions...and apparently they forgot to make the game fun, besides. This actually comes as something of a relief to me; I love the single-player Fallout games, and a successful Fallout 76 might have convinced Bethesda to give up on them. I entirely agree with this guy tvsadam's comment, which I found over at USgamer:
I'm glad it's not doing well, not because I wish ill on anyone involved in its creation (because that would be cruel to the point of sociopathy) but because of what I think it represents for the industry as a whole. Bethesda went down a dark, ugly path with this game, and if they had been rewarded for it, they would've kept right on walking.

Fallout 76 has struck me as a deeply cynical product from the moment it was announced: an attempt to turn a popular, thoroughly single-player experience into a multiplayer "service" that could be perpetually monetized via an in-game economy on top of its $60 price tag.

Every single aspect of its design that we were made aware of prior to launch was a transparently bad idea, either actively eschewing the series' existing strengths in favor of highlighting its most glaring weaknesses (the combat, complete with bizarre, broken VATS implementation; the clunky, needless time-sink of settlement building), or introducing new elements that ran contrary to what made the series interesting in the first place (awkwardly confining the entire narrative to notes and recordings; making immersion an impossibility by wiping all NPCs from the game world in favor of 23 other voice-chatting, objective diamond-chasing, teabagging humans).

On top of that, there was Bethesda's utterly galling pre-launch announcement that the game was going to contain some major bugs at release, as though 1) this represents an even remotely acceptable state for a $60 game to be in at launch under any circumstances, and 2) Bethesda wasn't already well known for shipping games absolutely riddled with bugs, strongly suggesting that Fallout 76 would be even more broken than their typical release.

There were also the notable canon disparities, fixed by hasty retcons or enthusiastic and forgiving fans. The 50 gb patches that could easily eat up data caps for any unfortunate enough to have them. The beta that contained speed hacks and deleted itself. The microtransactions.

It all hints - screams, really - at an attitude that people were going to buy and play this game no matter what, because Fallout. I personally know at least one person who had this precise attitude, and it frustrated me, because if Bethesda succeeded despite every obvious failure in design, PR, and customer care along the way, they would receive a very clear message that this is an acceptable way to design, market, and release a game. It isn't.

This was game design taxidermy: taking the corpse of something familiar, scooping out everything that once kept it alive, stuffing it with filler, and propping the result up for display (and sale). Hopefully this poor but thoroughly deserved reception comes to mind the next time they start wondering what a good game would look like with a bad one shoved into it.

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HARRY GREB

If you've read any of my books, you probably know that I'm a big boxing fan -- Quarterstaff gives Jack a little boxing lesson in the second Jack and Miracle Girl book; Kaden compares himself to Jimmy Wilde in The White Ribbon Runs the Red Lights; and Sam Fortune is full of boxing from start to finish (Sam having been a boxer himself in his youth). I follow modern boxing, slightly, but I'm mostly interested in boxing history, especially the era from about 1890 to 1930; in fact I was actually considering writing a non-fiction book about this era at one point.

So as a student of boxing history, I was absolutely appalled to read this boxing encyclopedia's entry for Harry Greb, the legendary middleweight champion who reigned from 1923-1926. There's a case to be made that Greb was, in fact, the greatest fighter of all time, but alas, very few people outside of boxing have ever even heard of him. (Boxing writers and historians usually place Sugar Ray Robinson at the top of their best-ever lists; I actually put Greb above Robinson. I don't know who would win in a head-to-head fight between the two, at middleweight, but Robinson built his reputation beating guys like Carmen Basilio, Gene Fullmer, Bobo Olson, and Jake LaMotta, and Greb, in my honest opinion, would've destroyed each one of these guys.)

Anyway, here's how this Ultimate Encyclopedia of Boxing describes Greb:
Greb broke all the rules, in every sense: he was a rough and dirty fighter, and his lifestyle was the antithesis of a professional athlete's. He was a drinker and a prodigious womanizer, yet compiled an astonishing record of almost 300 fights in a hectic 13-year career. He scorned training, arguing that fighting so often kept him fit enough.

His most famous victory came in May 1922, when he battered Gene Tunney over 15 rounds. It was Tunney's sole defeat, and he trounced Greb in a rematch in February 1923. Greb won the middleweight title from Johnny Wilson in his next fight, and his five successful title defenses included a ferocious battle with Mickey Walker, which, reportedly, continued later that evening when the pair met outside a nightclub.

He lost the title to Tiger Flowers in February 1926, and Flowers beat him again six months later. It was Greb's last fight; he died on October 22, 1926 following a nose operation.
And that's it. This is the only mention Greb receives in the whole book, and besides being mostly wrong, it also makes him sound like a bit of a chump. Meanwhile this same book's entry for the frankly unexceptional heavyweight (except for his height) Nikolai Valeuv is twice as detailed and three times as long.

"Greb was a rough and dirty fighter." In over 300 fights, Greb was only disqualified once. True, Greb wasn't the cleanest fighter in the world (after going blind in one eye, later in his career, he tended to do a fair amount of holding and hitting), but boxing was a lot rougher in the 1910's and 1920's than it is now. Everyone fought dirty back then. The idea that Greb was "dirtiest fighter of all time," something which is regularly bandied about, is pure myth.

"He was a drinker and prodigious womanizer." Greb married his wife, Mildred Reilly, in 1919, and remained with her until her death from tuberculosis in 1923. By all accounts he was a faithful husband. He had a succession of girlfriends after his wife's death, sure -- he wasn't the kind of guy to hold a torch -- but his personal life wasn't anywhere near as crazy as the papers made it out to be. As to the drinking, many people who were close to Greb, like Leo Caghil, Jack Barry, and Cuddy DeMarco, swore that he never drank to excess.

"He scorned training, arguing that fighting so often kept him fit enough." This is just absurd. The only surviving film of Greb is, in fact, a training film.

"It was Tunney's sole defeat, and he trounced Greb in a rematch in February 1923." Trounced? Are you kidding me? Greb's second fight with Tunney was so close that Ed Hughes of the New York Evening Mail called it a robbery; he demanded an investigation. The famous sportswriter Grantland Rice (no fan of Greb's) said about the fight, "Greb did most of the fighting, most of the hitting, and most of the holding. He used his head repeatedly, but even considering the number of points he lost in this way, he still deserved the decision. At the very worst he might have gotten a draw." The record books have Tunney winning four out of the five fights he had with Greb, but that doesn't paint an accurate picture of what actually happened; each of those fights was extremely competitive and the official decisions (some of them newspaper decisions) were sometimes suspect. Also important to keep in mind that Tunney was the bigger man in these fights; he outweighed Greb by eight and a half pounds in that second fight.

"...Included a ferocious battle with Mickey Walker, which, reportedly, continued later that evening when the pair met outside a nightclub." This is a nice story, but it's apocryphal. Walker made it up. The aforementioned Leo Caghil was with Greb that whole night: "We went to the Silver Slipper after the bout and stayed together until Greb went to bed. We didn't see Walker again that night."

My suggestion to the editors of the Ultimate Encyclopedia of Boxing is to pick up S.L. Compton's mammoth masterwork, Live Fast, Die Young: The Life and Times of Harry Greb, from which I pulled most of this information, and to give Greb a little more credit in their next edition(s).


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BH




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